The role of board games in corporate learning

The trend in corporate learning moves towards digital and mobile solutions and platforms. We believe this trend accentuates something critical – the need for quality face-to-face experiences. How does this affect corporate learning? And what is the analog appeal in a digital age?

Symposium on October 3rd from from 1:00 to 4:00 pm.

Join us at Workz for an afternoon as we unfold the concept of serious board games. We will look at how the face-to-face game format strengthen corporate learning and training and how the impact is reflected in individuals, teams and organizations.

What to expect

The symposium will be a mix of presentations from Workz, clients and collaborators and, just as important, ongoing informal knowledge sharing between participants. We are looking forward to hearing your thoughts on the requirements and challenges of today’s corporate academies, talent development programmes and leadership training efforts.


The programme is under construction, but the following speakers are confirmed:

  • Caroline Hart Sehested, Director & Head of Global Early Talent Novo Nordisk, will share her experiences of using a custom designed board game for talent assessment at their graduate program.
  • Johan Simonsen Abildgaard, Senior Researcher, ph.d., cand.psych. from The National Research Center for the Working Environment (NFA)will talk about his research collaboration with Novozymes on games and their psychosocial impact on LEAN roll-outs. 
  • Anders Skovgaard-Winther, Workz, will present a "Buyer's Guide" to serious games.
  • Anders Frost Bertelsen, also Workz, will talk about how physical board games effectively facilitate dialogue and reflection.

Serious games at Workz

At Workz, we take games seriously and we use them to create solutions for a wide range of clients. Games can be incorporated in workshops at management conferences or serve as an element in onboarding programmes and leadership academies. In an increasingly digitalized world, we believe there is still a need for strong, analogue game-based tools. And there is no need that one format should rule out the other.

We are looking forward to filling our workshop room with curious and experienced corporate learning professionals.

The symposium takes place on October 3rd 2019 and runs from from 1:00 to 4:00 pm. Participation is free of charge but seats are limited. 

Please sign up and using the form below, and we will get back to you with a confirmation email.